The rebooted Tomb Raiders, while great in their own right, have faced a lot of criticism, mostly for their drab and melodramatic tone, a humourless Lara Croft, and samey structure. It’s fantastic that a fan has created such excellent work, but it’s difficult not to imagine what a big budget remake could look like. Square Enix’s unwillingness to create a proper remake of the game has prompted fans to take it into their own hands, with fan Nicobass remaking the game in Unreal Engine 4 using the controls from the Tomb Raider Legend era of games. Coyote you start to realise 2007 game design had some issues. Still fun and certainly more accessible than the 24-year-old original, but when you defeat a T-Rex by making it run into a wall like Wile E. Utilising the control scheme and revamped platforming of Tomb Raider Legend it was a great game marred by the era’s reliance on QTEs and the aforementioned auto-aim combat. The first Tomb Raider game had a remake in a similar vein to Resident Evil in the form of 2007’s Tomb Raider Anniversary. Not only was that game one of the best remakes of all time, it was one of best games of 2019 – this is a game that was created in 1998 competing and succeeding against games created with a modern audience in mind and yet it remained very faithful to the source material. The recent Resident Evil 2 remake has shown that a game from the ‘90s can be updated for the modern era.
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